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| RICK DANGEROUS |
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| Published | ||||||
| June 1989 | ||||||
| Publisher | ||||||
| Firebird | ||||||
| Developer | ||||||
| Core Design | ||||||
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| My Role | ||||||||
| Atari ST | Programming, Sprite Graphics and Design | |||||||
| Commodore Amiga | Programming, Sprite Graphics and Design | |||||||
| Commodore 64 | Sprite Graphics and Design | |||||||
| Sinclair Spectrum | Sprite Graphics and Design | |||||||
| Amstrad CPC464 | Sprite Graphics and Design | |||||||
| PC | Sprite Graphics and Design |
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Rick Dangerous was an
original platform game that spoofed the Indiana Jones genre and was the
first game to be developed by the newly formed Core Design.
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Rick narrowly avoids getting caught by the Goolus... |
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Indeed, some 20 years after
it was created, Rick is still remembered fondly by many and is being
kept alive by a number of retro-gaming websites. (How cool is that???)
The most interesting
that I have found so far are:
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| Rick Dangerous Resurrected | A site by a really dedicated fan, with information about every version of Rick ever made. |
| X Rick | An emulation site that is keeping Rick alive and well. I must admit that seeing a perfect version of of Rick, complete with intact high score table and 'Waaah!' sound effects being played on a mobile phone really brought the memories flooding back. |
| Pascalorama | Homepage of the extremely talented Pascal Bosquet who has created versions of Rick for the GBA and Megadrive, including a special remix 'Dangerous Xmas' which is well worth seeing! |
| The Kirun Network | This page just gave me a real laugh when I found it. To say that Rick was the great grandfather of a certain more curvaceous adventurer would not be wide of the mark, considering the number of times after Rick was made that I was asked to go back to the tombs and boulders to make yet another platform game. |
| Rick-ipedia..(sorry...) | Rick's entry on Wikipedia |
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For those of you visiting this page in search of more
info about Rick that very
few people would know about (and more could care less about), here's
some odd bits of trivia:
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In Schwarzendumpf castle,
Rick encountered bulldogs and a bunch of soldiers whose uniforms were
changed to green in the last week of development... |
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In 2006, I picked up my pen and for the first time in 17 years drew this version of Rick for Pascal and the guys at the Spoutnick Team to say thanks for their work in keeping Rick alive on the Gameboy Advance:
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Fans of Rick might like to try making one of the free Paper Toys I've created. Grab your scissors, tape and head over to the Downloads page. Have fun!
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WHO HAS THE RIGHTS TO RICK NOW?
Since putting together this site I've had many queries from Rick fans who have made their own version of Rick for a particular format, asking me if I know who owns the rights to Rick and who they ought to approach in order to get their game published. Well, I'm sorry to say that I don't exactly know who owns the rights to Rick - I would suspect it is Eidos, the publisher who originally bought Core Design many years ago, but that's only my guess.
To the best of my knowledge no one has ever managed to track down who actually has the rights, or if they did, they've had no further success. If only because, to date, we've never seen an officially published version of Rick since the sequel Rick Dangerous 2.
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| Additional Credits | ||||||||
| Terry Lloyd | Design and Background Graphics | |||||||
| Dave 'Ken' Pridmore | Music, Amstrad and Spectrum Programming | |||||||
| Stu 'Dangerstu' Gregg | Commodore 64 Coding | |||||||
| Rob Toone | Level Design | |||||||
| Bob 'Goth' Churchill | Level Design |
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| TEXT © SIMONPHIPPS 2009 |
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