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| HARRY POTTER AND THE PHILOSOPHER'S STONE |
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| Published | ||||||
| November 2001 | ||||||
| Publisher | ||||||
| Electronic Arts | ||||||
| Developer | ||||||
| Know
Wonder/ Eurocom/ Electronic Arts UK |
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| My Role | ||||||||
| PC | Design consultant | |||||||
| Gameboy Advance | Design |
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Having left Acclaim Studios
Teesside I was given a fantastic opportunity - to join Electronic Arts'
internal team as Lead Designer working on their Next Generation
(PlayStation 2, Nintendo GameCube and X-Box) versions of Harry
Potter. I leapt at the chance, both being a fan of
the books already and because of the significance of the
property. With a major motion picture only a year away this
was sure to be an awesome ride.
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Harry, Ron and Hermione, as seen in the PC Version |
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With the need to release all
of the first batch of Harry Potter games on exactly the same day as the
first movie came out, deadlines were exceedingly tight. So,
burning the word processor at both ends, Guy and I specc'ed out the
design for the game including the script for the entire GameBoy Advance
adventure in under two weeks. (The scripts for all of the
Harry Potter games are edited and approved by JK Rowling, so we really
have to get it right. It must be said though that no matter
how much care we have taken, no one yet has managed to write Hagrid's
distinctive Forest of Dean accent without at least one correction
from the expert herself!)
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Harry encounters Fluffy on the GameBoy Advance |
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| Additional Credits | (Electronic Arts Internal Staff) | |||||||
| Guy Miller | Head of Harry Potter Design (All Formats) | |||||||
| Andy Kerridge | Gameboy Advance Level Design | |||||||
| Dan Riley | Gameboy Advance Level Design |
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| TEXT © SIMONPHIPPS 2009 |
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