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| COLLEGE SLAM |
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| Published | ||||||
| January 1996 | ||||||
| Publisher | ||||||
| Acclaim | ||||||
| Developer | ||||||
| Acclaim Teesside | ||||||
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| My Role | ||||||||
| Sony PlayStation | Project Management and Design | |||||||
| SEGA Saturn | ||||||||
| Super Nintendo | ||||||||
| SEGA Genesis | ||||||||
| PC |
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I arrived at Acclaim Studios Teesside in the October of 1995 to be placed in control of a project rapidly heading towards its end date but on five formats that were diverging by the day. The project - College Slam - the third and final outing for the code that began with Acclaim's NBA JAM arcade conversion. The solution - many, many lists and a lot of organisation, which brought all five versions in on time, ready for release the following month.
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| Additional Credits | ||||||||
| Nick Bagley | Lead Graphics | |||||||
| Rob Whitaker | Graphics | |||||||
| Darren Hodgson | Graphics | |||||||
| Colin Mulhern | Graphics | |||||||
| Ian McBurney | Graphics | |||||||
| Andy Wright | Graphics | |||||||
| Tom Higgins | Graphics | |||||||
| Martin 'Miz' Edwards | SNES Programming | |||||||
| Jason Falcus | SNES Programming | |||||||
| Chris Kirby | PlayStation Programming | |||||||
| Steve 'Snake' Palmer | SEGA Saturn Programming | |||||||
| Dave 'Dex' Semmens | PC Programming | |||||||
| Darren Tunnicliffe | SEGA Saturn Programming | |||||||
| Mark Wilkinson | PC Programming | |||||||
| Jason Whitaker | PC Programming | |||||||
| Nathan Whitaker | SEGA Genesis Programming |
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| TEXT © SIMONPHIPPS 2009 |
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