College Slam

My Role
Sony PlayStation
SEGA Saturn
Super Nintendo
SEGA Genesis
PC
SEGA Saturn
Super Nintendo
SEGA Genesis
PC
Project Management and Design
I arrived at Acclaim Studios Teesside in the October of 1995 to be placed in control of a project rapidly heading towards its end date but on five formats that were diverging by the day. The project - College Slam - the third and final outing for the code that began with Acclaim's NBA JAM arcade conversion. The solution - many, many lists and a lot of organisation, which brought all five versions in on time, ready for release the following month.
Additional Credits
The full credits for the game can be viewed on the Moby Games page for College Slam.
| Nick Bagley | Lead Graphics |
| Rob Whitaker | Graphics |
| Darren Hodgson | Graphics |
| Colin Mulhern | Graphics |
| Ian McBurney | Graphics |
| Andy Wright | Graphics |
| Tom Higgins | Graphics |
| Martin 'Miz' Edwards | SNES Programming |
| Jason Falcus | SNES Programming |
| Chris Kirby | PlayStation Programming |
| Steve 'Snake' Palmer | SEGA Saturn Programming |
| Dave 'Dex' Semmens | PC Programming |
| Darren Tunnicliffe | SEGA Saturn Programming |
| Mark Wilkinson | PC Programming |
| Jason Whitaker | PC Programming |
| Nathan Whitaker | SEGA Genesis Programming |


