![]() |
| ASTERIX AND THE POWER OF THE GODS |
| |
![]() |
|
|
|
![]() |
|
![]() |
| Published | ||||||
| 1993 | ||||||
| Publisher | ||||||
| SEGA | ||||||
| Developer | ||||||
| Core Design | ||||||
| |
| My Role | ||||||||
| SEGA Megadrive | Design |
|
The Asterix project landed in
my lap when Core was asked by SEGA to come up with a second Asterix
game for the Megadrive. The title had already been agreed on - 'Asterix
and the Power of the Gods' but what that actually meant, no one
actually knew. So, I began the project with an analysis of every
Asterix book I could get my hands on and trawled them for any excuse to
justify the title. (In the world of Asterix, actual displays of a god's
power are never shown so this was going to be a bit of a stretch.)
After a few days I found the quote I needed - one from Caesar - found
on page 19 of 'Asterix and the Chieftain's Shield' - 'To deceive Caesar
is to deceive the gods, and the anger of the gods would be terrible'.
So, with Caesar equating his power to the 'Power of the Gods' I saw a
way in to creating a storyline to fit however tenuously that might have
to be. |
|
Screenshot Graphix from Asterix |
|
| Additional Credits | ||||||||
| Stefan Walker | SEGA Megadrive Programming | |||||||
| Richard Morton | Graphics and Level Design |
|
|
|
| TEXT © SIMONPHIPPS 2009 |
![]() |