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 VIDEOGAME DESIGN

I began making games in May 1982 - I was a self-taught back-bedroom programmer whose first published game was written while I was at school.  Having finished my Higher Education I spent a few months writing business software before I was approached to provide some freelance artwork for Sheffield-based Gremlin Graphics.  At my interview I was offered  a full-time position and I took the chance of leaving  the world of safe and serious computing behind to give the more risky business of videogames a try.  This 'try' has lasted far longer than I had ever expected and it has, at times, been a bit of a rollercoaster ride along the way. During it I've met and worked with some interesting and talented people, I've seen a fair few game formats come and go and adapted my role many times as the task of making videogames has become increasingly more complex, expensive and time-consuming.

 

I am currently enjoying the privilege of working as a Lead Designer at Eurocom Entertainment.).

 

Where appropriate (or feasible, game teams comprise in excess of 60 people now) on this site I have tried to credit those who worked alongside me on these projects. Without their talents the games would never have been made.  (You know who you are - if I've made an error or missed something, please let me know.)

© SIMONPHIPPS 2009
www.simonphipps.com